| Avatar Orchestra Metaverse | |||||||
Written by Zubbie Capalini Avatar Orchestra Metaverse (AOM) are a core group of composers, musicians and sound artists who come together to perform live gigs on instruments they’ve built themselves. So far so oh hum you say, except that in this case these guys perform exclusively in the virtual world of Second Life, through their avatars. But rather than trying to recreate Real Life (RL) instruments to perform RL music, AOM are adamant that “we try to concentrate on the strengths of SL, that is spatial sound, worldwide communication and immediate contact to potential collaborators. The composition itself usually means that somebody has an idea, generates some samples, we see how they sound when played by the orchestra and then Bingo will build an instrument to play them, together with some means of visualising the point when the single avatar plays back a sound. And: yes, we often have scores, but more in a modern John Cage way. Most of the time we follow a conductor, but this is also done in a more modern, improvisational approach.” |
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As Bingo Onomatopoeia explains, the orchestra uses tools afforded by the multi-player gaming platform to play together from remote locations: And because of the nature of the internet, whilst the orchestra performs composed pieces, there is always an element of improvisation since, as Gumnosophistai points out: “the ever present time delays affecting all use of broadband cooperation will also add to the indetermination here. Simply put, it |
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The result is a blend of acousmatic and electronic music, experimental in every aspect, and it makes for a great listening, and interactive, experience. Second Life is providing a new platform and a new audience for musicians, and many are embracing it as an opportunity of streaming Real Life musical events. The Royal Liverpool Philharmonic Orchestra has recently announced such an event, and we will be able to see and hear a Real Life live performance in a virtual philharmonic hall in Second Life. AOM takes the opposite approach. Their live concerts in Second Life are usually timed to be part of a Real Life festival somewhere, so that the Real Life audience can watch the performance on screen in real time. But it’s not quite the same as being “inworld” as Gumnosophistai explains: “The audience experience in Second Life is essential to the performances of Avatar Orchestra Metaverse. As a listener to inworld performance you will hear the music according to where you place yourself with respect to the performers. You will hear the performer close to you better than you will hear the performer further away. With both the performers and you the listener moving around in space, you practically engage in a live sound installation, making a concert very much a three dimensional listening experience.” Taking that one step further, Miulew Takahe tells us “maybe the future plans include playing live with all orchestra members on a Real Life location - with some RL copies of our SL instruments.!!! Yes - truly we are discussing this, and it would be a very nice thing to do.” The core members of the Avatar Orchestra Metaverse are: Maximillian Nakamura (in RL Shintaro Miyazaki in Germany), musician, composer founded the orchestra in February 2007. Hars Hefferman (aka Harold Schellinx in RL in France), composer, writer who was originator of the first publicly performed piece called Vicky´s Mosquitos #13. Miulew Takahe (in RL Björn Eriksson in Sweden), musician and sound artist, Bingo Onomatopeia, (in RL Andreas Müller in Germany), musician and programmer, Wirxli Flimflam (in RL Jeremy Owen Turner in Canada), composer and performance artist, Gumnosophistai Nurmi (in RL Leif Inge based in Oslo, Norway), sound artist, composer. Find out more (and have a listen!) at: http://avatarorchestra.blogspot.com |
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